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Post by Hiro Onoyuga Mon Jun 07, 2010 2:59 pm

The Abilities: Strength, Constitution, Stamina, Agility, Dexterity, Intelligence, Wisdom, Charisma, Comeliness

To each of the above abilities, you will assign a number value between 1 and 18; however, you can’t have a combined total of more than:


Each stat must have 1 point in it, min

Genin - 50 points to spend, no stat can have above a 12

Chuunin - 70 Starting POints, No stat can have above a 14

Jounin - 90 starting points, no stat can have above a 16

ANBU and Above - 100 starting points, 16 in any stat you feel.




Don’t understand what the abilities or values mean? I’ve explained everything in detail below …

Strength: This ability is a measure of a one’s muscle. Strength affects the ability of your character to lift and carry weights, jumping, climbing and overall physical power. A good rule of thumb would be 1 point for every 10lbs they can pick up over their head (a.k.a. military press) and it’s 1 point for every 20lbs they could bench press.

An average for a grown man would be a score of 10-12; average for a woman would be 8-10. When it comes to Ninja’s and strength, they seem to be average, unless there is an exception (e.g. Tsunade – score: 18, Sakura – score: 16, Guy – score: 16, opened gates score: 18 ).

Real Human Terms of Strength:

1 – 5 would mean the individual is debilitated in this ability
6 – 8 would be below average for men, average for women
9 – 10 would be average for men, above average for women
11 – 13 would be above average (mild to moderate athlete)
14 – 16 would be considered “talented” (e.g. Olympic athlete)
17 – 18 would be considered “gifted” (e.g. Hercules)


Ninja Terms of Strength:

1 – 5 would mean the individual is debilitated in this ability
6 – 8 would be below average for men, average for women
9 – 10 would be average for men, above average for women
11 – 13 would be above average (e.g. Asuma Sarutobi)
14 – 16 would be considered “talented” (e.g. Shippuden Sakura Haruno)
17 – 18 would be considered “gifted” (e.g. Tsunade)


A score above 18 would be considered “Godlike”.

Constitution: This ability measures how well your character can take a hit and overall, how healthy they are and even how much alcohol they can handle. Do they get sick easily? Do they have a preexisting illness or an allergy? Ninja have a much higher constitution than normal humans. For example, even young ninja can get thrown into a wall leaving an impact and still get up to fight.

Note that this score is the same for both men and women.

Real Human Terms of Constitution:

1 – 5 would mean the individual is debilitated in this ability (e.g. Cancer, paralysis, serious disease)
6 – 8 would be below average for both men and women (e.g. Has an allergy or can’t take a hit – “Glass Jaw”)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Doesn’t get sick very often and can take a decent beating)
14 – 16 would be considered “talented” (e.g. Has high immunity and can get knocked around pretty hard, e.g. Professional Heavyweight Fighter)
17 – 18 would be considered “gifted” (e.g. Near immunity and invulnerability)


Ninja Terms of Constitution:

1 – 5 would mean the individual is debilitated in this ability (e.g. Cancer, paralysis, serious disease)
6 – 11 would be below average for both men and women (e.g. Has an allergy or can’t take a hit – “Glass Jaw”)
12 – 14 would be average for both men and women (e.g. Healthy Ninja, e.g. Genin, chuunin Ranks)
15 – 16 would be above average for both men and women (e.g. jounin, ANBU Ranks)
17 – 18 would be considered above average (e.g. Tsunade with Creation Rebirth technique)


A score above 18 would be considered “Godlike”. Think Superman without kryptonite.

Stamina: How long your character can run or how much chakra your character has is covered by this ability. Stamina is basically how long your character can last when it comes to putting forth physical exertion. Most ninja can move at a top-speed-run for over 8 hours, which is miraculous by human terms. Take this into consideration when choosing your score.

Note that this score is the same for both men and women.

Real Human Terms of Stamina:

1 – 5 would mean the individual is debilitated in this ability (e.g. Individual lives on life support)
6 – 8 would be below average for both men and women (e.g. Winded after walking a flight of stairs, has severe asthma)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Individual can walk or jog a few miles)
14 – 16 would be considered “talented” (e.g. Individual can do a triathlon)
17 – 18 would be considered “gifted” (e.g. Individual can run a marathon)


Ninja Terms of Stamina:

1 – 5 would mean the individual is debilitated in this ability (e.g. Individual lives on life support, e.g. Kimimaro when hospitalized)
6 – 8 would be below average for both men and women (e.g. Kakashi when using Sharingan)
9 – 16 would be average for both men and women (e.g. Healthy Ninja)
17 – 18 would be considered “gifted” (e.g. Naruto Uzumaki with his and Kyubi’s combined chakra)


Agility: How well your character can move as a whole is determined by your Agility score. This includes movement speed, aerobatics, dodging, parrying and saving themselves when falling. A cat, for instance would have an Agility score of at least 14 due to their ease of movements and natural ability to right themselves in mid fall.

Note that this score is the same for both men and women.

Real Human Terms of Agility:

1 – 5 would mean the individual is debilitated in this ability (e.g. Paralyzed)
6 – 8 would be below average for both men and women (e.g. Missing a limb, injury or other issue that would cause movement impairment)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Naturally agile)
14 – 16 would be considered “talented” (e.g. Exceptional balance and speed, track and field sprinter)
17 – 18 would be considered “gifted” (e.g. Kung Fu Master, Olympic gold winner in sprinting event)


Ninja Terms of Agility:

1 – 5 would mean the individual is debilitated in this ability (e.g. Paralyzed)
6 – 8 would be below average for both men and women (e.g. Missing a limb, injury or other issue that would cause movement impairment)
9 – 16 would be average for both men and women (e.g. Healthy Ninja)
17 – 18 would be considered “gifted” (e.g. Shippuden Sakura when controlled by Chiyo through chakra strings)


Most birds of prey have a score above 18.

Dexterity: How well your character is with his/her hands is covered by Dexterity. This ability also includes a character’s aim with weapons; thrown or otherwise. For a ninja, this would also mean how effectively they can form seals.

Note that this score is the same for both men and women.

Real Human Terms of Dexterity:

1 – 5 would mean the individual is severely inhibited in this ability (e.g. Paralyzed, missing a hand)
6 – 8 would be below average for both men and women (e.g. Missing a finger(s), weakened hand from stroke or injury)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Sign language interpreter)
14 – 16 would be considered “talented” (e.g. Professional Pianist)
17 – 18 would be considered “gifted” (e.g. Card Magician)


Ninja Terms of Dexterity:

1 – 5 would mean the individual is severely inhibited in this ability (e.g. Paralyzed, missing a hand, Orochimaru after fighting Sarutobi and losing the use of his hands)
6 – 8 would be below average for both men and women (e.g. Missing a finger(s), weakened hand from stroke or injury)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Hokage Sarutobi)
14 – 16 would be considered “talented” (e.g. Tenten)
17 – 18 would be considered “gifted” (e.g. Kakashi when using the Sharingan to copy handsigns)


Intelligence: This is a measure of one’s problem-solving ability, recall (memory) and deductive reasoning. Basically, Intelligence measures how well your character calculates and how much information they can store.

Note that this score is the same for both men and women.

Real Human Terms of Intelligence:

1 – 5 would mean the individual is severely inhibited in this ability (e.g. Comatose or mentally handicapped)
6 – 8 would be below average for both men and women (e.g. “Slow” or impaired)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. “Straight A Student”)
14 – 16 would be considered “talented” (e.g. Individual with a photographic memory)
17 – 18 would be considered “gifted” (e.g. Einstein, Steven Hawking, Savants)


Ninja Terms of Intelligence:

1 – 5 would mean the individual is severely inhibited in this ability (e.g. Comatose or mentally handicapped)
6 – 8 would be below average for both men and women (e.g. “Slow” or impaired)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Temari)
14 – 16 would be considered “talented” (e.g. Kakashi)
17 – 18 would be considered “gifted” (e.g. Shikamaru Nara)


Wisdom: How much common sense your character has is measured by this ability. This is usually an ability that is low in younger characters and rises as they grow older. Some characters are natural “old souls”, meaning they may learn common sense faster than their counterparts. This score isn’t usually very high unless the character has had a “life changing event” or is elderly and near the end of their life.

Note that this score is the same for both men and women.

Real Human Terms of Wisdom:

1 – 5 would mean the individual is debilitated in this ability or is very young (e.g. Infant)
6 – 8 would be below average for both men and women, but average for children (e.g. Preteens)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Older person – 40 years old)
14 – 16 would be considered “talented” (e.g. Monk or philosophical student)
17 – 18 would be considered “gifted” (e.g. Buddha)


Ninja Terms of Wisdom:

1 – 5 would mean the individual is debilitated in this ability or is very young (e.g. Infant)
6 – 8 would be below average for both men and women, but average for children (e.g. Preteens)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Jiraiya)
14 – 16 would be considered “talented” (e.g. Konoha Elders)
17 – 18 would be considered “gifted” (e.g. Hokage Sarutobi, Jiraiya before his death)


Charisma: Is a measure of how social your character is – otherwise known as being extroverted or introverted. This also measures how well you can interact in a social interaction. Diplomats, for instance are usually naturally charismatic.

Note that this score is the same for both men and women.

Real Human Terms of Charisma:

1 – 5 would mean the individual is severely inhibited in this ability (e.g. Agoraphobic)
6 – 8 would be below average for both men and women (e.g. Introvert)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Extroverted)
14 – 16 would be considered “talented” (e.g. “Life of the Party”, Politician, Geisha)
17 – 18 would be considered “gifted” (e.g. “Ladies man”)


Ninja Terms of Charisma:

1 – 5 would mean the individual is severely inhibited in this ability (e.g. Agoraphobic)
6 – 8 would be below average for both men and women (e.g. Introvert)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Iruka Umino, Ino Yamanaka)
14 – 16 would be considered “talented” (e.g. Naruto, Jiraiya)
17 – 18 would be considered “gifted” (e.g. Hokage Sarutobi)


Comeliness: This ability is scored off how attractive your character is. Though this is often subjective, things can be boiled down to common attributes – if someone is missing half of their face from a horrible fire, they are not usually considered that “pretty”. Be sure not to factor Charisma in this score.

Note that this score is the same for both men and women.

Real Human Terms of Comeliness:

1 – 5 would mean the individual is severely inhibited in this ability (e.g. Severely scarred or maimed, Michael Jackson)
6 – 8 would be below average for both men and women (e.g. Mildly scarred)
9 – 10 would be average for both men and women (e.g. Healthy Individual)
11 – 13 would be above average (e.g. Attractive Individual)
14 – 16 would be considered “talented” (e.g. Model)
17 – 18 would be considered “gifted” (e.g. Helen of Troy)


Ninja Terms of Comeliness:

1 – 5 would mean the individual is severely inhibited in this ability (e.g. Severely scarred or maimed, Ibiki Morino)
6 – 8 would be below average for both men and women (e.g. Mildly scarred)
9 – 10 would be average for both men and women (e.g. Healthy Ninja)
11 – 13 would be above average (e.g. Sasuke Uchiha)
14 – 16 would be considered “talented” (e.g. Tsunade)
17 – 18 would be considered “gifted” (e.g. Might Guy! , j/k!)



NOTE:

Intelligence is basically book smart here, and helps in the ability to discern genjutsu's.

Wisdom on the other hand, is more street smart, and experience. Able to tell liars, manipulater's and even at times get helpful almost borderline meta-game information.

Such as, someone with an intelligence of 18, and a wisdom of 3, could easily be manipulated by a person with any sort of charisma. And likewise, someone with a wisdom of 18, can get extremely useful information, but not be able to read.
Hiro Onoyuga
Hiro Onoyuga
Founding Father-Yamakage Sennin
Founding Father-Yamakage Sennin

Posts : 1279
Ryo : 7873
Reputation : 19
Join date : 2010-03-29
Age : 29

Character sheet
Chakra:
Ninja Stats Left_bar_bleue1860/2000Ninja Stats Empty_bar_bleue  (1860/2000)
Health:
Ninja Stats Left_bar_bleue2000/2000Ninja Stats Empty_bar_bleue  (2000/2000)
Jutsu Data Book:

https://ninjaaceadventure.rpg-board.net

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